You’re in charge of a generation ship carrying 1,000 colonists in cryo suspension. You don’t know exactly where you’re going. You won’t arrive for centuries. Your job is to keep everyone alive long enough to find somewhere worth landing.

Each year you get a report. Resources tick up or down. Events fire — some are choices, some are just things that happen to you. Factions form aboard the ship and start pulling against each other. The crew drifts — ideologically, genetically, psychologically — and the UI starts to reflect it.

There are 11 endings. Most of them are bad.

What I’m looking for:

  • How far did you get, and what killed you?
  • Did anything feel unfair vs. appropriately punishing?
  • Was there a moment where you understood what the game was actually about?

Free download, Windows/Linux. A full run is 30–60 minutes. https://garanlorn.itch.io/dead-reckoning

Any feedback appreciated. Even “It sucks”.

  • onomogo@lemmy.world
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    23 days ago

    Colony ship / year-tick reports are a genre I like a lot. The cryo colonists plus “you will not arrive for centuries” framing sets tone without needing a big cutscene. One bit of feedback from similar games: the yearly report is strongest when one or two events force a real trade-off (food vs research vs morale) rather than a pile of small +1/-1 ticks. Music note from earlier comments also seems fair. Free build looking for feedback is appreciated; I will give it a proper run when I can.