I’m building ALIS, an early single-player UE5 survival prototype around a reconstructed real-world city location.

The question I want to test is whether familiarity with the place changes a player’s decisions and sense of risk, instead of being only scenery. The current public release is an early Windows prototype, not a finished game.

Project context and ways to follow or take part: https://fall.is/community/

Would you prefer survival in a recognizable real place or in a completely fictional map—and what would the setting need to affect before it mattered to you?

  • onomogo@lemmy.world
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    28 days ago

    Familiar streets changing risk decisions is a strong question for a survival prototype. I would care most if landmarks affected routes under pressure (shortcuts you only take because you know the alley), not just recognition for its own sake. Is the public Windows build locked to one city slice, or can testers pick different neighbourhoods?