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3 days agoYou can usually patent hardware patterns. It’s very difficult to be successful in court about gameplay mechanics themselves. Nintendo lost their lawsuits.


You can usually patent hardware patterns. It’s very difficult to be successful in court about gameplay mechanics themselves. Nintendo lost their lawsuits.


I’m a game designer, and the intent here is good. However, as outlined, there’s legitimate reasons to not block this sort of work. Additionally, game mechanics cannot be copyrighted, for good reason. Mechanics are generally fair game, but the treatment around them has copyrighted assets. I don’t want an ecosystem where game mechanics were copyrighted.


I think the 24 months is the scariest part. If the Eng is starting now & has 24 months, that’s one can of worms.
If they’ve been rewriting over the last 2 years… AI has changed a lot for code writing in that time… 😬
To be fair to you, they needed a lot of resources to fight. They hit it big, which caught Nintendo’s attention. It’s suffering from success, but I agree broadly.