

Making the house bigger so each rep covers fewer people is probably good but I doubt it makes bribery unaffordable.
hence why we also need to tax the rich. They never should have gotten that rich to begin with.


Making the house bigger so each rep covers fewer people is probably good but I doubt it makes bribery unaffordable.
hence why we also need to tax the rich. They never should have gotten that rich to begin with.


It’s losing, in a landslide
according to who?


It’s not possible for Valve to solve with the way Valve usually approaches problems. There’s no easy way around it: you gotta scale up and do manual, human review. Algorithms and automation can’t make these judgement calls. It’s gotta be manual, it’s got to be flexible enough to get around trolling and false positives. It won’t be perfect, but no one is asking for perfection. Just a proper store and (if caught as a false positive) a reasonable response time.


That’s corporate speak for “seen ✅”. I know people love Valve, but this is very standard playbook for how they operate in PR. Acknowledge the problem, say they are working on it, maybe in a year or 2 we get a nugget of an attempt to kinda poke at the problem.
Maybe Valve will prove me wrong here since this is ramping up quickly, but this also isn’t anything that will threaten their monopoly in short order. If I was GOG, I’d be taking a hard anti-AI stance between Valve’s timid response and Tim Sweeney’s full on cannonball and reinforce what they already do in curating for handcrafted games.
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And I don’t think the rest of their statement is promising. First part (the title) is irrelevant: you don’t need to gatekeep tools to gatekeep obvious slop copies of games already announced and upcoming on your platform. Let along a bare quality window. Valve did that gatekeeping for the first 60% of its life. Maybe we need that back.
Second part is borderline tonedeaf :
Noting that games were being cloned long before AI came on the scene—just at a much slower pace—Giardino suggested that developers can protect their work by first building a strong community around it, and then focusing on continual improvements: “Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective.”
So, “yeah just market more and work harder”. The two expensive parts of making a game. From a billion dollar corporation. If any other AAA studio said this it’d be ratio’d to hell.
exactly. If we can’t practice state policy, how are we suddenly going to pass it federally? State policy gives it precendence and can be a test run for how to do it at a larger scale.