On Friday, AMD Chief Architect of Gaming Solutions Frank Azor said that if Bethesda wanted to implement rival Nvidia's DLSS upscaling technology in its upcoming RPG Starfield,...
AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.
The game has both DLSS and FSR? Great. The game only has FSR? Well, that’s more inclusive than DLSS-only. Everybody benefits with open standards.
I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.
The game has both DLSS and FSR? Great. The game only has FSR? Well, that’s more inclusive than DLSS-only. Everybody benefits with open standards.
AMD has had 20 years to get good and calling dlss barely noticable is a coping mechanism. FSR ain’t it, especially at 4k.