• Elting@piefed.social
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      5 months ago

      Gamers who speedrun NES games briefly poke their head out of the cave, see that life is more than shadows on a cave wall, reject that reality and return to the task at hand.

    • tomkatt@lemmy.world
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      5 months ago

      Seriously, I barely play any new games, and pretty much no AAA that have come out the last few years. This year I’ve finished:

      • Splinter Cell Chaos Theory, Conviction, and Blacklist
      • Super Mario World
      • Grim Dawn (co-op)
      • 999 (9 Hours, 9 Persons, 9 Doors)
      • Across the Obelisk (multiple times, wife and I play this co-op)
      • Stranger of Paradise: Final Fantasy Origin
      • Stella Glow
      • Ball x Pit
      • Rainbow Six Vegas 2
      • ChainStaff
      • 9 Years of Shadows
      • Ace Combat X
      • Live A Live remake

      And currently I’m playing Megacopter: Blades of the Goddess solo, and Divinity: Original Sin 2 with my wife.

      I’m having a blast tearing through the backlog this year, and I’ve barely bought any games compared to previous years. My Steam Deck alone has like 150+ games on it I’m looking to play through, and that doesn’t even account for all the retro games I’m looking to play via emulation.

      • slazer2au@lemmy.world
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        5 months ago

        I’m getting like that for Unity games.

        No idea what it is but just about every unity game makes my CPU run hot and starts pumping 40 degrees C air into the room.

        • Cethin@lemmy.zip
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          5 months ago

          The engine isn’t bad itself. The problem is it has some really cool tools that are expensive to run, but developers just turn them all on instead of optimizing. See: ARC Raiders for how it should be done. It’s UE5, but they aren’t using Nanite or Lumen. UE5 can run very well. Game developers thinking the only thing that matters is having the most photorealistic games is what’s causes the issue.

          • A_Random_Idiot@lemmy.world
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            5 months ago

            I wish it was possible to disable lumen. I have a feeling that alone is whats robbing FPS, and that alone is why a lot of ue5 games have resolution scaling forced enabled and cant be turned off

            I bet things would look better, too.

  • ViatorOmnium@piefed.social
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    5 months ago

    “Good” news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.